eSports in Nordic Schools (eSportsNS)
The growing numbers of eSport courses and programmes being offered during secondary education provides us with a unique opportunity to study innovative practices in schools, and the impact of eSports courses and programmes on students, on the school’s community, and on students' home life.
eSports in Nordic Schools (eSportsNS) project comprises mixed-methods longitudinal research in Norwegian and Swedish schools.
The eSportsNS project builds on Dr Angelica B. Ortiz de Gortari’s research on Game Transfer Phenomenon (GTP). This project applies and continues this research. Furthermore, to date there is poor understanding of how experiences acquired in video games played as part of a school curriculum are actually transferred to contexts beyond knowledge and skills required at school. Thus, in addition to studying GTP, eSportsNS addresses this gap by studying the impact of student’s participation in eSports on their well-being (e.g., mental and physical health & social impact), academic performance, the school community, and life beyond school.
The results of this research will help to improve eSports related programmes at schools and promote responsible and healthy gaming.
2016 - 2020
Funded by SLATE
Project website: eSportsNS