Exploring the educational potential of location-based games

Jo Dugstad Wake, Frode Guribye and Barbara Wasson argue that having students create shareable artefacts as a way of engaging in meaning creation and as a way of exploring a topic, might have unexplored potential in computer supported collaborative learning.

 

How can collaborative design of location-based games support history learning?

In this study, upper secondary students use an authoring tool for location-based games to creatively and collaboratively design games and other media in order to learn history. The authoring tool the students used to create the games is called SILO.

 

 

The students were not only designing a game, but they were also designing for a history learning experience, which is a learning experience outside the game itself. In the process, they were held accountable, and needed to engage in pre-planning with the teacher as a way of aligning with institutional demands and curriculum constraints.

 

The students were visibly very engaged over the course of the scenario!

 

 

Read the article: Learning through collaborative design of location-based games

 

 

 

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